Global Virtual Reality In Healthcare Market Growth, Trends, And Outlook 202Posted by Biswadeep on May 12th, 2022 Virtual Reality In Healthcare Global Market Report 2022 by The Business Research Company is the most comprehensive report available on the market, being wide-ranging both in terms of chronology and geography. It covers the historic period – 2016-2021, and the forecast period – 2022-2026, with additional forecasts for 2026-2031. The report helps gain a truly global perspective as it covers 60 geographies, focusing on major economies in each region – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. TBRC’s market report includes a chapter on the COVID-19 impact on the virtual reality in healthcare industry, which gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market and how companies can strategize to bounce back from it. With updated market numbers according to the effects of the coronavirus, the report provides the most accurate expected VR in healthcare market growth numbers from 2022-2031. Request a Sample of the report: The global virtual reality in healthcare market size is expected to grow from .42 billion in 2021 to .07 billion in 2022 at a compound annual growth rate (CAGR) of 45.7%. The VR in the healthcare market size is expected to grow to .25 billion in 2026 at a compound annual growth rate (CAGR) of 45.5%. View more on the report: https://www.thebusinessresearchcompany.com/report/virtual-reality-in-healthcare-global-market-report The Virtual Reality In Healthcare Global Market Report 2022-31 by The Business Research Company evaluates VR in healthcare market size, growth rate, drivers, VR in healthcare industry trends, and major companies. The VR in healthcare market segments in the report are: 1) By Component: Hardware, Software 2) By Technology: Full Immersive Virtual Reality, Non-Immersive Virtual Reality, Semi-Immersive Virtual Reality 3) By Device Type: Head-Mounted Display, Gesture-Tracking Device, Projectors and Display Units, Other Devices 4) By Application: Patient Care Management, Education And Training, Fitness Management, Pharmacy, Surgery, Other Applications 5) By End User: Research And Diagnostics, Laboratories, Hospitals And Clinics, Pharmaceutical Companies, Other End Users The table of contents in TBRC’s virtual reality in healthcare market report includes: 1. Executive Summary
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